﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Engine.Base;
using Engine.Messaging.Listener;
using Engine.Messaging.Messages;
using Engine.Gameplay.GameWorld;
using Microsoft.Xna.Framework.Content;

namespace Engine.Game
{
    public interface IGameManager : ISubSystem, IUpdateable, IMessageListener<TextMessage>
    {
        bool DoExit { get; }
        Engine Engine { get; set; }
        IWorld World { get; set; }
        ContentManager Content { get; set; }

        void LoadContent();
    }
}
